Some games might even find a way to make both types of backend operation part of their design. Imagine an always-online MMO style game where server-authoritative data is critical. Now imagine a standalone offline side-story that uses the same gameplay mechanics and systems. The same C# code powers both modes, but is used in drastically different ways.
"I would have gone into the river and down the tunnel and that would have been the end of me.
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bank, and were likely to see replacement more often than back-office devices
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